using System;
using GameFramework;

namespace DriftDragon
{
	public class GameMain : GameGramework
	{
		public GameMain ()
		{
			Initialization();
			
			while(true)
			{
				Update();
				Render();
			}
		}
		
		public override void Initialization ()
		{
			base.Initialization ();
		}
		
		public override void Update ()
		{
			base.Update ();
		}
		
		public override void Render ()
		{
			base.Render ();
		}
	}
}

